Audio Haptic Videogaming for Developing Wayfinding Skills in Learners Who are Blind

Citation:

Sánchez J, de Borba Campos M, Espinoza M, Merabet LB. Audio Haptic Videogaming for Developing Wayfinding Skills in Learners Who are Blind. IUI 2014;2014:199-208.

Date Published:

2014

Abstract:

Interactive digital technologies are currently being developed as a novel tool for education and skill development. Audiopolis is an audio and haptic based videogame designed for developing orientation and mobility (O&M) skills in people who are blind. We have evaluated the cognitive impact of videogame play on O&M skills by assessing performance on a series of behavioral tasks carried out in both indoor and outdoor virtual spaces. Our results demonstrate that the use of Audiopolis had a positive impact on the development and use of O&M skills in school-aged learners who are blind. The impact of audio and haptic information on learning is also discussed.

Last updated on 11/13/2018