Enhancing Orientation and Mobility Skills in Learners who are Blind through Video gaming

Citation:

Sánchez J, Espinoza M, de Borba Campos M, Merabet LB. Enhancing Orientation and Mobility Skills in Learners who are Blind through Video gaming. Creat Cognit 2013;2013:353-356.

Date Published:

2013

Abstract:

In this work we present the results of the cognitive impact evaluation regarding the use of Audiopolis, an audio and/or haptic-based videogame. The software has been designed, developed and evaluated for the purpose of developing orientation and mobility (O&M) skills in blind users. The videogame was evaluated through cognitive tasks performed by a sample of 12 learners. The results demonstrated that the use of Audiopolis had a positive impact on the development and use of O&M skills in school-aged blind learners.

Last updated on 12/11/2018