@article {1363211,
	title = {Enhancing Orientation and Mobility Skills in Learners who are Blind through Video gaming},
	journal = {Creat Cognit},
	volume = {2013},
	year = {2013},
	month = {2013},
	pages = {353-356},
	abstract = {In this work we present the results of the cognitive impact evaluation regarding the use of Audiopolis, an audio and/or haptic-based videogame. The software has been designed, developed and evaluated for the purpose of developing orientation and mobility (O\&amp;M) skills in blind users. The videogame was evaluated through cognitive tasks performed by a sample of 12 learners. The results demonstrated that the use of Audiopolis had a positive impact on the development and use of O\&amp;M skills in school-aged blind learners.},
	doi = {10.1145/2466627.2466673},
	author = {S{\'a}nchez, Jaime and Espinoza, Mat{\'\i}as and de Borba Campos, Marcia and Merabet, Lotfi B}
}
